Syllabus
EST 571 30 Online Evaluation of Educational
Technology
Gerry O'Connor = oconnog@sunysuffolk.edu
Fall 2005
For a more comprehensive explication of all of this please
see the course web site: http://www.ic.sunysb.edu/Class/est571go/
Catalog Description:
Prerequisite: EST 565 or permission of instructor
(http://www.stonybrook.edu/est/courses/graduate.html)
Evaluation of the educational uses
of computer technology. Course goals include understanding research methodology
and the research literature, conducting a research study of educational
technology, and learning about microworlds and constructivism. Through hands-on
computer experience, class discussions assess the quality of research articles
on educational technology. Spring, 3 credits
Blackboard:
Access to our class's on-line Blackboard site
You can access class information on-line at: http://blackboard.sunysb.edu If you used Blackboard during the Fall semester, your login information (Username and Password) has not changed. If you have never used Stony Brook's Blackboard system, your initial password is your SOLAR ID# and your username is the same as your Stony Brook (sparky) username, which is generally your first initial and the first 7 letters of your last name. For help or more information see: http://www.sinc.sunysb.edu/helpdesk/docs/blackboard/bbstudent.php
For those who do not have sparky accounts or web space on the University server, we will create same for you shortly before class officially begins.
For problems logging in, go to the helpdesk in the Main Library SINC Site or the Union SINC Site , you can also call: 631-632-9602 or e-mail: helpme@ic.sunysb.edu
Overview:
This
is a course in the art of exploration - a drive to discover new things,
creating new realities and building new connections. It's a course where
surprises abound, where "explorers" thrive on knowing that just
around the corner there is something new that they are going to have to learn
and react to. The ultimate effect is not just a matter of recombination, which
often happens within a single field, but of creative encounters, of one
discipline fertilizing another, one thought triggering another.
You
will, in the spirit of open-ended play, be able to experiment, to try new
combinations and to take risks often not available in print culture. This will
generate some surprisingly new, complex intellectual combinations. We need to
learn, to challenge ourselves, to invent new patterns, new paradigms. The fun
of creating and using the web to create our image text will give you the
opportunity to change work into play. Play is what we do for our own sake, yet
it is a spur to our most creative, most significant work. You will act as a
creator not a consumer of knowledge; you are in charge.
Attendance
and participation are required. Peer evaluations will take place using E-mail.
You'll swap URLs and provide feedback to your team members. You will post your
work (projects) to your web page which is like an artist's portfolio; we'll
call it a webfolio. Most individual questions will be handled using E-mail and
Blackboard. In addition, I will be available by E-mail most days and for
one-on-one workshops by appointment if necessary.
Essentially
then, our goal is to understand research methodology and the research
literature. You will conduct a research study of educational technology and
develop an understanding of the realationship between research, theoretical
development and practical appliation. Tyhrough related computer experience,
guided activities, and class discussion on BB, students will assess the quality
of research articles on educational technology. .
How
can we move beyond mere anecodotal evidence to demonstarte the effectivness of
educational technology? How do we show that educational technology improves
learning, if in fact it does? That's what this course is about!
Course Requirements:
* Check your E-mail and
Blackboard (Bb) at least once a day.
* Regularly participate and
share material with the class.
* Required
* Bransford, J.D., Brown, A.L.,
Cocking, R.R. (Eds.). How People Learn: Brain, Mind, Experience and School. Washington D.C. National
Academy Press. [ISBN 0-309-07036-8]. Available online at
http://www.nap.edu/books/0309070368/html/index.html
* Recommended:
* Gee,
Paul James. What Video Games Have To Teach Us About Learning And Literacy. [ISBN 1-40396-169-7]Palgrave Macmillan. N.Y. 2003.
* Jonassen, Peck, Wilson. Learning
to Solve Problems with Technol.ogy. A Constructivist Perspective. Prentice Hall, 2003.
* Stilgoe, John. Outside
Lies Magic.
[ISBN 0802713408] Walker & Co., 2003
* Subscribe to the following
free publications ASAP:
* Syllabus - New Dimensions
in Educational Technology - free subscription at http://www.syllabus.com.
* The Journal -
Technological Horizons In Education - free subscription at http://www.thejournal.com
Objectives:
‡
to develop critical thinking skills
‡
to develop the skills to become an independent and lifelong learner
‡
to develop proficiency with the computer - the 21st century learning instrument
- i.e., E-mail, web design, software and research
‡
to create your own body of knowledge within the structure of the course
‡
to become familiar with the pedagogical issues revolving around the use of the
personal computer for learning
‡
to develop an understanding of learning theory and methods of verification.
‡
to create seven discipline-related projects which reflect your research.
Due Dates:rAssignemnts &
Relevant Due Dates - see web page
Blackboard
- Questions/Discussion Responses (See Due Dates
Activities:
Participation
in this course is broken down into several requirements for successful
completion of the course
1. Critically read and evaluate
academic articles about educational technology and related fields.
2. Conduct
multiple small research studies in educational technology, uncovering empirical
evidence following accepted procedures of basic research in the manner of the
social sciences
3. Collaborate with colleagues:
review each other's projects both in and out of your respective teams.
4. Complete
4 assignments and post to your webfolio.
5. Thirteen (13) Discussion
responses
6. Review weekly Blackboard (Bb)
postings and comment on the work (projects) of others in the class
7. Regularly upload asignments
to your web site reflecting your study and knowledge acquisition in
cyberspace..
8. Throughout the semester, you
must demonstrate, through your research and threaded discussion, a mastery of
the material covered in the required text.
9. Participation in weekly
threaded discussion in Blackboard (Bb)
What
are these Research Studies?
The
quick answer is that you are to create, design, develop multiple small research
studies that demonstrate the effectiveness or lack of effectiveness of a
particular technology. Let me try and explain what that entails.
Over
the course of the semester, you will be required, using the available
technology and software, to generate four (4) practical assignments for
use either in the classroom or on the web. These assignments will reflect your
understanding of constructivist and research theory as explicated in the
required text. You will post these assignments to your webpage on the
University server by the stipulated due datesl
Evaluation:
Your
final grade for this course will be based primarily on the quality and appropriateness
of your research studies participation in threaded discussion and your
willingness to explore the vast parameters of cyberspace. As a minimum, your
grade will be the average of all required assignments and threaded discussions.
Failure to submit all projects and/or failure to participate in the threaded
discussion will adversely affect your grade.
You
will have the entire semester to edit, revise and update your work, but regular
posting of projects and threaded discussions will be required.
All
work must be posted by the last day of class. I will not accept E-mail
attachments as meeting the responsibility of a webfolio.